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ImageLoadQueue

Struct ImageLoadQueue 

Source
pub(super) struct ImageLoadQueue {
    pub pending: Vec<ImageFetchReq>,
    pub results: Vec<(String, DecodedImage)>,
    pub active_workers: usize,
}

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§pending: Vec<ImageFetchReq>

フェッチ待ちの画像 src キー(URL またはパス)

§results: Vec<(String, DecodedImage)>

デコード完了した (src_key, decoded_image)

§active_workers: usize

【2026-08-04】稼働中のワーカースレッド数。

以前は thread_active: boolワーカーが 1 本だけだった。 画像は通信が重く、1 枚取っている間は同じキューの後続が 一切進まない(実測: ギャラリー画像 3 枚が alt テキストのまま)。 通信待ちの間はスケジューラへ譲るので、複数本走らせれば 重い 1 枚が他を止めなくなる。

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